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Missiles are the next tier of base defense after laser weaponry. Missles are first unlocked from the Advanced Defence research .

Missiles will not launch unless the target has sufficient HP.  As threat increases, target HP will increase.  Missiles become useful once threat is in the 7-10k range.

Unlike laser turrets, missile launchers have a minimal effective range, and may have trouble aiming at enemies behind terrain. Try putting the missile launchers up in the sky to circumvent both of these issues.

Basic Missile[]

Basic Missiles manufactured by the Empty Missile Assembler and Missile Fueller. Each missile deals 75,000 damage.

Basic Missile

Imbued Missile[]

Plasma-Imbued Missile

Plasma Imbued Missiles are made by imbuing Basic Missiles in the Warhead Imbuer using 50,000 energy at 840 pps for a full minute. This Raises the missiles damage to 450,000.

  • Basic Missile

Armor-Piercing Missiles[]

Armour Piercing Missile

Armor-Piercing Missiles are made using the Armour Piercing Warhead Fitter. Armor-Piercing Missiles deal a total of 750,000 damage enough to one-shot a boss.

CryoChilled Missile[]

CryoChilled Missile

Made using the CryoChilled Missile Assembler. These missiles will slow down enemies.

Mephitic Missile[]

Mephitic Missile

Made using the Mephitic Missile Assembler. Mephitic missiles deal damage over time.

Cluster Missiles[]

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Made using the Cluster Missile Crafter. Grants 8 rapid-fire missiles. Each missile deals 112,500 damage