Missiles are the next tier of base defense after laser weaponry. Missles are first unlocked from the Advanced Defence research .
Missiles will not launch unless the target has sufficient HP. As threat increases, target HP will increase. Missiles become useful once threat is in the 7-10k range.
Unlike laser turrets, missile launchers have a minimal effective range, and may have trouble aiming at enemies behind terrain. Try putting the missile launchers up in the sky to circumvent both of these issues.
Basic Missile[]
Basic Missiles manufactured by the Empty Missile Assembler and Missile Fueller. Each missile deals 75,000 damage.
Imbued Missile[]
Plasma Imbued Missiles are made by imbuing Basic Missiles in the Warhead Imbuer using 50,000 energy at 840 pps for a full minute. This Raises the missiles damage to 450,000.
- Basic Missile
Armor-Piercing Missiles[]
Armor-Piercing Missiles are made using the Armour Piercing Warhead Fitter. Armor-Piercing Missiles deal a total of 750,000 damage enough to one-shot a boss.
- Imbued Missile
- Pristine Stinger
CryoChilled Missile[]
Made using the CryoChilled Missile Assembler. These missiles will slow down enemies.
Mephitic Missile[]
Made using the Mephitic Missile Assembler. Mephitic missiles deal damage over time.
Cluster Missiles[]
Made using the Cluster Missile Crafter. Grants 8 rapid-fire missiles. Each missile deals 112,500 damage